I want to create a numerical simulation game, but parameter management tends to get complicated. With numerous parameters, complex calculation formulas, and cycle design, it is hard to know how to ...
Is EasyCS just another ECS framework? No, EasyCS is not an ECS (Entity-Component-System) framework in the classic, strict sense. It draws inspiration from data-oriented design and ECS principles by ...
MVC (Model-View-Controller) is a design pattern that separates an application into three interconnected components, facilitating modular development and maintainability. While MVC is widely used in ...
The advantages of ScriptableObjects are discussed in this article, however Unity's fundamentals or general coding are not covered. Visit Unity Learn to get helpful introductory tutorials if you're new ...
When using a MonoBehaviour script, there are three possible methods: Awake, OnEnable and Start. It's important to distinguish between them and to know what works best for each case. “Awake is called ...
A group of Concordia Institute of Co-operative Education student interns working through the Next-Generation Cities Institute (NGCI) is designing a video game to help envision and build more livable ...
We use additive scene loading in the game to allow having multiple scenes loaded at the same time. Scene loading and unloading is all done by a SceneLoader script living in a scene called ...