melonJS is an open-source 2.5D game engine designed for indie developers — perspective and orthogonal cameras, GPU-accelerated tilemap rendering, post-processing effects, custom shaders, 3D mesh ...
With that I can easily add a stagger through CSS. transition-delay: calc ( (var (--char) - 1) * 0.016s + 0.05s) With var (--char) - 1 we reduce the index by one, so it starts at 0 instead of 1 like it ...