NoiseShader is a Unity package that provides gradient noise functions written in HLSL. Most of these functions are ported from the webgl-noise library, originally developed by Stefan Gustavson and ...
The "Vertex Colors" section of the Poiyomi shader is a feature that reflects color and transparency in the material based on color information embedded in the avatar's vertices. In this article, I ...
I've always thought explosion effects were a weak point in action videogames. They're typically either a sprite animation thrown on some billboarded quads, or an underwhelming particle effect. So I ...